Showing posts with label General. Show all posts
Showing posts with label General. Show all posts

Wednesday, October 28, 2009

The WoW to LotRO transition: A Look Back

Over the summer, the Order of the Serpent World of Warcraft (WoW) Guild transitioned to Lord of the Rings (LotRO, usually pronounced Low Tro) and became the Heren Lokion Kinship.

This post is a message to my old bear-mentor Karthis aka Andrew, author of Of Teeth and Claws gaming blog. I promised him, and his readership a comparative review.

Most MMO reviews that I've read only take into account the experience of the individual. How was solo play? How easy was it to "find" groups? How easy was it to find a guild to Raid with?

Frankly, if this was all about me, I may not have fallen in love with LotRO the way I have. I'm a member of a group of 8 long-time friends committed to playing together. We have our own private vent server, this blog & a "Kin" page on guildlaunch. We picked LotRO because of a collective love affair for Tolkien's works. All of us have played Lord of the Rings as a table-top RPG at one time or another. Some of us are even playing characters straight out of that history.

While we don't "role play" over vent with one another, our RPG roots seep into all aspects of our activities. We've created elaborate backstories for several of our characters. Kin members have written "in-character" posts on our blog. This is something that never really happened for us on WoW. Sure, WoW has a solidly developed Lore, but it simply can't hold a candle to LotRO.

The Lore of the game, our history with Tolkien (I've read the books 5 or 6 times and re-watched the movies in "extended edition marathons" over the holidays) and the great decisions of the game designers have created this amazing sense of foreboding - unless you play in the Shire* - which has colored our kin's entire experience thus far.

*Hobbits (and other players) who choose to do their starting levels in the Shire are rewarded with a completely different feel than any other MMO encounter I've ever had. The entire zone seems to be about helping bake pies, smoking the perfect weed, and dealing with gossip.

Of course, fostering the imagination can't be the only reason to play.

At a fundamental level LotRO is no different than WoW (and perhaps any other MMO.) LotRO still depends on the "holy trinity" for instances & elite quests. LotRO is still about leveling to unlock new abilities, become more powerful & open up more content. There's lots of "fed-ex" quests and return "but I was just there!" quests. LotRO is also a subscription service, something Andrew has been arguing against for a while.

note: LotRO subscriptions can run as cheap as $10/month if you take a multi-month plan. Having multi-month subscriptions often entitles players to free digital downloads of expansions. We're getting the Merkwood expansion for free. You can also choose a "life-time" plan, but it's $200.

Virtues: Unlike WoW, "Deed" farming is valuable. Complete a certain number of quests, use an ability enough or kill a certain number of a particular mob and you will unlock an equipable "virtue." These abilities are essentially LotRO's answer to Talent Trees. I love it. Players can just play the game and unlock the deed that unlock naturally from playing OR they can take the time to research deeds they want and fight for them. If a Champion never develops his defensive talents, he'll always just be a dps and never be able to be a tank.

Professions: More than WoW ever did, LotRO rewards teamwork on professions. A group of players can plan to have a set number of players designated for each profession & then have others be gatherers. There's no such thing as a "bind on pickup" crafted item. There are no bonuses for having a specific profession. A solo player can thrive on his or her own. But, the design encourages team-work. I have no crafting profession, instead I gather extra mats. I help mine materials for my wife's jewelcrafter, she in turn crafts gear for everyone in the Kin.

Following the Story: There are tons of quests in each zone. You can't really be a "completest" in LotRO. Many quests help show you a vision of life in Middle Earth. Most quests connect directly to the growing evil surrounding the players. LotRO has this massive interlocking chain of quests called "Books." Each book intertwines with the the Fellowship of the Ring. The players become "supporting cast" in the grand story. Stories involve helping to cover the tracks of the ringbearer or killing agents of the enemy that are too close to the ring. Our Kin is just completing Book 5 and there are a lot more books ahead of us.

Value of a Diverse Cast: Just like WoW, every class brings something different to the table, but LotRO really rewards diversity even in low level instances. Bring too many hunters & champions (raw dps classes) and you won't win. You need support classes that can crowd control, back-up heal, do creative support. This isn't just in Raids or in select boss fights. This is a fundamental aspect of all the fellowship quests I've seen thus far.

Fellowship Maneuver: The Fellowship Maneuver is a triggered event that encourages teamwork. When grouping (any size) there's a chance that a maneuver will be triggered. Each player gets a pop-up to select one of 4 colors. Fellowships (groups) that choose good color combinations are rewarded with anything from straight damage to the mob, to fellowship heal over time & instant power regen. The more in sync a fellowship is and the larger the combo, the more powerful the maneuver. Pugs suck at maneuvers. Our group loves the challenge. Some classes (remember my comment about diversity) can trigger fellowships. We have won fights because fellowship maneuvers were triggered. We have also lost fights because of failed maneuvers.

Death: Instead of "health" players have moral. Being "defeated" means you've run out of moral and must retreat. A player who dies out in the world can choose to revive in place once an hour, but beyond that defeat is painful and has consequences. The results can be devastating for a fellowship. A lot of activities take place is densely populated open elite zones OR public instances. If your fellowship wipes, a hour of work can go down the drain. Defeat also creates dread. Dread greatly reduces a player effectiveness. Many bosses cause even more dread. Too much dread saps a player to the point where they can do nothing but simply run away and cower. Jewelcrafters can create hope tokens which counter-act dread. The best choice is to avoid wipes by playing smart.

Note: I know Andrew is a fan of the undying style game. It's possible to play in LotRO as well. The game rewards players for avoiding death by cool new titles every 5 levels. But beware bad connectivity! I had an alt moving along quite nicely, she died to a DC. Sigh!

Housing & Banking: A Love/Hate Relationship: Players start with a lot of bag space. We get access to a modest sized bank really early. This seems really great until you realize that bag space is fixed, your bank is small, extra bank bags are smaller & exorbitantly priced. The solution? Get a house. You & your Kin can get houses. Your house is located in a homestead in the human, elf, hobbit or dwarf zones. Houses are cool places to display trophies. They also have trunks.

I LOVE this feature because my house reflects my main's taste and attitude (role-playing opportunity) and our Kinship house is a great place for us to display the trophies from our successful instance runs. I can "pop in" to a friend's house to drop of crafting mats or see their personal trophies.

I absolutely HATE this feature because my house, the Kin House, my friends' houses & my bank are scattered about. The trunk space is small and finite. Actually, the bank/bags/mail/auction system is by far my biggest - and only real - complaint about the game. It's clunky to the point where I realize that Blizzard has a really well-designed system in place. (I take back every bad thing I've ever said about Blizzard's mail/bank/auction system.)

Some Concluding Thoughts: There's a lot more to say about this game. I am really enjoying it. There's so much to talk about, I've failed to get into the individual classes I've tried. It's good for solo-play, but great for groups. If you are a small group of 6+ looking for a new home, I recommend you play LotRO. You will be rewarded with tons of fellowship quests, opportunity for collaborative work, and a game rich in story.

At this time, the wife and I are avoiding the "life-time" membership. It pays for itself in under 2 years, but with the variety of new games on the horizon we wonder if our group will look elsewhere in a year. After the holidays when we've paid for the Christmas, we'll reconsider it.

Thursday, September 10, 2009

Sigh...Letting Go of WoW Blogs & Podcasts

Funny thing about giving up World of Warcraft...

It's life-altering.

I "forgot" to cancel my subscription last month. Part of me kept thinking I would hop back on and play. But, then I saw that I hadn't logged on since early July and I realized that my wife & I had wasted a combined $90 for July, August and September. It got easier to hit the cancel button after that.

My RSS feed contains a lot of WoW blog. It's hard to let go. But it's time to say goodbye to them too. Here is a list of the blogs & podcasts I will miss the most. (Yes, there are more. Yes, I'm pathetic.)

Goodbye Daily Druid, druid-news aggrigate extreme. I even appeared in your listings once or twice. I haven't glanced at the feed in months, so it's not a hard break for me.

Goodbye Flyv. You were a guild-mate and a teacher when I started to learn to feral tank. You've also moved on from WoW. But, your direction and my interests have drifted apart. It's time for me to accept that and move on.

For months, I really hoped Phaelia would return and provide us with more Resto4Life. Now, I'm glad you didn't. You helped make my wife an amazingly awesome tree and amused her endlessly. She had so much fun reading your blog that I started reading it and eventually tried to learn to Boomkin & Tree when the dual-spec option happened.

Goodbye Pike, reluctant leader of the hunter community. Most hunter-blogs flare bright for a while then burn out. Yet, Aspect of the Hare goes strong. Elitist Jerks may have taught me how to raid, you taught me how to enjoy it. After I swapped to full-time feral druid to off-tank for my little 10-man guild, I kept reading your blog. Now, sadly, we have no place in each other's lives. I may miss you most of all.

Goodbye Kalon and your blog ThinkTank. Think tank is the ultimate tanking (mostly feral) blog around. Yours may be the hardest break. How is it that 2 months have gone by since I last played Rhus, yet I'm still reading your theory craft? Why do I care about the Feral loot-tables in the Coliseum? Why would I care if I should keep T8 cat gear or not? (Especially since I slowed and then stopped my progression before getting any T8 gear for my cat.) Your blog is like catnip rolled in honey. What feral off-tank (current or retired) can resist you?

Goodbye Randydelux & Scott. Last week when I caught myself loading your latest podcast on my iPod before a hike, I knew it was time to stop. There are no LotRO podcasts that can even hold a candle to the Instance. I've seriously considered listening to your show just for the fun of it. It's not going to happen. ExtraLife will continue to be part of my day and I'll be trying ExtraLifeRadio.

I continue to follow and support Andrew over at Of Teeth and Claws in his game-blogging endeavors. I'm glad that he's branched out from WoW to write about all things gaming. I think his latest crusade against subscription MMO's is thought-provoking. I have a lot to say about subscription MMO's and why they work, but that's a different post.

Goodbye World of Warcraft, I've canceled my subscription, deleted all the theory-craft sites from my bookmarks and now, I'm not even going to read blogs about you.

Tuesday, July 21, 2009

Day One - Still tired from the move...

Well, our group has all successfully gotten onto LotRO, even our friend in Thailand. The downloader kept crapping out on him, but he's got it now. Now the fun begins.

The game is visually stunning and uniquly different looking from WoW. We're all enjoying the immersion into Middle-Earth. The sense that events of the Lord of the Rings are unfolding just outside of our vision is great. They did that well. When you play a Hobbit, the tutorial zone has you evading Ring Wraiths at the same time that Frodo is. Win!

The similarities to WoW (and other MMOs) in the UI, quests, and game mechanics are widespread and obvious. The worry here is that it'll feel too much like WoW. It doesn't. The similarities have freed me to enjoy the game while not being too confused about the basic mechanics. I understand basic things like organizing bags, following my map, and drop quests.

Basic fight mechanics are similar: Push buttons in sequence based on your attack options. Combat in LotRO feels, thus far, less hurried. That's a welcome change that I hope remains. WoW combat sometimes felt frantic as I waited to time the GCD & latency to maximize my dps.
Everyone has had a chance to make a few characters & complete the starting zone at least once. We've begun to talk about what roles/characters we plan to use on group activity nights. Just like other MMOs, instances require the trinity of tank, dps, healer. Classes like the Captain also appear to fill "support" roles in groups/fellowships.

I'll probably be our tank. I'm looking hard at the Warder & Guardian. I'll probably end up with 2 or 3 active toons for a while. One for the group, one for just me & the wife and one for pure solo. We'll see. I could never maintain that many active toons in WoW. Expect me to lower that to 1 or 2 after a few months.

More to come...


Friday, July 17, 2009

How I put the nail in the WoW coffin...

Since Wrath came out, my friends - like many WoW players - have expressed various degrees of disappointment with the difficulty level. We're not "hard core" players, nor are we purely casual. We want to log in and have a variety of experiences. As time marched on, all of us broke with 25-man raiding. We started spending more and more time just doing casual stuff together and less and less time Raiding with our guilds. Quests, instances, achievements & 10-mans were the name of the game and that game was losing it's fun.

Early this summer, we decided to switch to our horde toons in an effort to breath new life into our experience. We had abandoned the toons way back when Burning Crusade happened. Equipped with our under-geared level 60's & a pair of Death Knights, we began to run old instances. It was fun, but much easier than we remembered.

Then the beginning of the end.

Upon reaching 70, our Prot Pally, Destro-Warlock and I (on a hybrid Disc leveling priest) blew through Utgarde Keep. This was in crappy outland dungeon blues & greens. The next night, the 3 of us went over to Nexus. It was much more of a challenge for us, but we also defeated that instance. Heck, it felt like an actual accomplishment. We had fun! It felt like a Burning Crusade instance. We also felt sad. In order to achieve this effect, we had to be undermanned, undergeared and play toons that none of us had touched for 2 years.

Now in the 70-72 range, our group picked the lock to Kara. We obliterated it with 6 players. Again, undermanned, undergeared and on unfamiliar toons. Fun, but...sigh!

Finally, the nail in the coffin.

After doing Kara for a few weeks (and trying some bosses in AZ), we returned to Northrend and went after instances with mobs 3-5 levels higher than us. Azjol-Nerub...pathetic. Next came Drak'Tharon Keep. At one point, I - the healer - got so bored that I ran past the tank and used SW:P to aggro 4 packs of mobs back to our tank. Nobody died!

The idea that my level 72 Discipline Priest could intentionally aggro 4 packs of elite level 75-76 mobs to our under-level party and obliterate them was too much for us. What did we have to look forward to? Our Alliance toons had 10-man Ulduar (which was still mostly challenging.) Our Horde would quickly catch up. There was nothing else. Achievement grinding is all well and good, but where's the excitement? 5-man heroics...heroic, my ass!

I wrote a survey for the group asking various questions about our various needs from our online experience & how folks felt about WoW. The answers were all the same. We played MMO's to play together. We want to have fun, but we also want to be challenged. WoW was no longer doing that. The game had degraded into two types of encounters: Mindnumbingly easy or super-impossible hardmode. One friend put it best...

That the game now only seems to have two degrees of difficulty: "Bring your A game or don't come (and you'd better not have more than 400ms latency)" and "Go ahead and face roll your keyboard, we don't care, you win, have this completely useless item."

Why would we continue to play under those conditions? None of us needed the so-called hardcore gamer experience, but none of us want to face roll the keyboard either. We took the results of our little survey, did some research and plan to adopt Lord of the Rings Online as our new MMO home for now. We should all complete our transition by September.

Some of my friends have been with Warcraft since the original beta. My wife and I have been playing for nearly 4 years. There are been weeks & months where we did nothing else but sleep, work, wow. I understand making WoW accessible. I liked the concept. They went too damned far.

Wednesday, November 12, 2008

Still Down

Before the first expansion there were times when server maintenance ran a long time. But now, with the servers still down at 11:15 AM EST on Wednesday, I can't remember when the servers have been down for this long. The expansion will be available to purchase/pickup in less than 13 hours!

Good luck Blizzard. Hope the servers are up soon. I hope your tech people get some sleep soon.

Tuesday, November 11, 2008

Wrath @ Midnight

My local GameStop, where I pre-ordered copies of Wrath for the wife and me, is doing a midnight release party.

What do I do? What do I do?