Caught this on a random visit to one of my old World of Warcraft stomping grounds. This is from the patch notes for WoW 3.2.2.
The Brood Mother Returns
After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns to commemorate World of Warcraft’s five-year anniversary.
Onyxia has been scaled to offer new challenges to level 80 players and is now available for testing in 10- and 25- player modes.
Adjustments have been made to the encounter to keep it fit for modern raiding, but the fundamental experience of fighting the Brood Mother will remain, as will the horror of the Deep Breaths!
Some classic items Onyxia offered level 60 players will have their stats adjusted appropriately for level 80 players.
Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers.
Now they catch on that there's value in older content. Too bad they didn't figure this out ages ago before we all got bored and left. Of course, their idea of "adjustments made to keep it fit for modern raiding" might include Ony crapping epics and then fleeing in fear when she sees a typical raiding party. That would certainly fit Blizz's faceroll-to-victory design paradigm.
Sunday, August 16, 2009
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4 comments:
Did you see the latest info about Cataclysm posted on MMOchampion? It's not official, but the author considers the source reliable enough to post it on the main page of the site. Sounds interesting. Fortunately I'm sure we have at least a year to decide if it's interesting enough to reactivate for.
I wish I could stop reading MMOchampion since I'm not playing WoW anymore but I can't seem to help it. The Onyxia announcement did give me a twinge of regret for leaving, but it faded quickly. That mount is awesome looking, but since it's a rare drop I'd probably never see it anyway. Speaking of mounts, I have to say I'm pretty pissed that the frostwyrm mounts are only available to the arena champs. They opened up the netherdrake mounts to a rep grind for everyone else in BC, so I don't see why they couldn't have done the same for LK. I'm sure the gladiators would be unhappy but they comprise a much, much smaller percentage of the frostwyrm-desiring player base. Apparently Blizzard is all about catering to the masses, except when it comes to PvP.
Your comment, Amaeva, and a few things I've been talking with Matt about make me think something I hadn't before concerning WoW.
There was a time, long ago, when World of Warcraft was the ultimate PvE MMO. The PvP title was held by other games and WoW's PvP play was regarded as secondary concern. But then something changed. Class changes in patches became all about PvP balance. Arenas, battlegrounds, and PvP became the focus, and PvE became "faceroll-to-victory."
I wonder if WoW is no longer "raid or die" as it was in the days of MC and BWL, but now rather "Arena or die." The reality of the frostwrym mount makes me wonder.
This is also one of the great appeals of LOTRO. It's PvP component is handled very differently than any other game out there, so issues of balance are not much of a concern. I don't have to worry about my toons getting hit with the nerf bat constantly because some arena punk is whining on the forums day in and day out. Hallelujah.
Just saw a blurb about the expansion. Revamping existing zones, adding new content, and five whole levels.
Five.
Because nobody actually wants to work their way through a rich and detailed world. They just want enough of an increase to force them into a monotonous rep grind with a few new factions to get gear that will allow them to survive long enough to learn what ever gimmick is need to beat the new bosses/earn enough arena points.
I love to face-roll my keyboard in the morning. It smells like victory.
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