I've been actively scanning the Druid blogs - made easier by the Daily Druid - for a comment about this, but haven't seen one. So, I'm posting about it myself in hopes that one of the titans will see it and pontificate more.
So, I finally grabbing a Mirror of Truth. It's an awesome trinket, but will patch 3.1 make it even better?
When 3.1 hits, Druids are going to get Savage Defense. Suddenly, Critical Strikes & Attack Power are going to be just as useful to Bears as Cats. Mirror's huge crit boost alone makes it an attractive trinket for ferals. If the chance boost to AP works in conjunction with SD's damage shield it's even better. I'm wondering if anyone has tested this. Will it work? How often will it proc? Is this boost enough to replace a straight mitigating trinket?
The real winners in this patch could be feral off-tanks. An off-tank is even more likely to want 1 set of gear for as many encounters as possible. This trinket could become a must-have.
Showing posts with label Druid. Show all posts
Showing posts with label Druid. Show all posts
Wednesday, March 4, 2009
Friday, February 6, 2009
Cat Swipe & Idol of the Wastes
Posted by
LRNs
at
12:47 PM
Yesterday, I got into a discussion with a couple of the other ferals in my guild about the Idol of the Wastes trinket & Cat Swipe. The trinket states "Your Shred and Swipe abilities have a chance to grant 61 strength for 10 sec." But does it work?
I tested it for 20 minutes. I closely monitored my combat log, which I recorded, and my buffs for the "Snap and Snarl" effect.
- Bear Swipe gave me an almost 100% up-time for an effect called "Snap and Snarl." It would go off with my first swipe even on a single target. When the effect ran out, a new Bear Swipe would immediately refresh the effect.
- Prowling up to a mob, pouncing & shredding also resulted in "Snap and Snarl." I only did this a few times, but the results were consistent.
- Cat Swipe resulted in no "Snap and Snarl" buffs. I pulled several mobs using nothing but Cat Swipe & auto attack. My trinket "Crusader's Glory" effect went off several times, but at no point did the Idol work.
Obviously, this was not a scientific test, but the results are fairly conclusive. I'm curious what Blizzard thinks. The issue now is that this trinket does not make a good solo-cat item unless you've taken ranks in both Shredding Attacks & Brutal Impact. It does still make a good group DPS trinket. Still, I would like it to work with both types of Swipe attacks. I wouldn't even mind them removing the proc from Shred to make this happen.
I tested it for 20 minutes. I closely monitored my combat log, which I recorded, and my buffs for the "Snap and Snarl" effect.
- Bear Swipe gave me an almost 100% up-time for an effect called "Snap and Snarl." It would go off with my first swipe even on a single target. When the effect ran out, a new Bear Swipe would immediately refresh the effect.
- Prowling up to a mob, pouncing & shredding also resulted in "Snap and Snarl." I only did this a few times, but the results were consistent.
- Cat Swipe resulted in no "Snap and Snarl" buffs. I pulled several mobs using nothing but Cat Swipe & auto attack. My trinket "Crusader's Glory" effect went off several times, but at no point did the Idol work.
Obviously, this was not a scientific test, but the results are fairly conclusive. I'm curious what Blizzard thinks. The issue now is that this trinket does not make a good solo-cat item unless you've taken ranks in both Shredding Attacks & Brutal Impact. It does still make a good group DPS trinket. Still, I would like it to work with both types of Swipe attacks. I wouldn't even mind them removing the proc from Shred to make this happen.
Druid Trends: A hybrid ill-wind?
Posted by
LRNs
at
12:04 AM
I read a lot of druid blogs. It's partly because I play one. It's partly because I'm married to one. It's partly my friendships with Flyv & Karthis. From these relationships & my copious amounts of free-time, I've drawn some observations about the state of Druids and mainly ferals.
There is currently an excessive amount of QQ about "hybrids," specifically druids. There's the post on Tobold's blog about Hybrid Envy that set off an interesting back & forth with Karthis. Or read the comments section below today's WoW insider post about Druid Changes in 3.1. These are not isolated events. I think they represent a potential ill-wind for druids.
First the arguments against druids & their flaws as I currently see them.
There are so many druids right now. They are clearly broken!
This is the same argument that has been made against hunters for years. I also play a hunter. Hunters are not - except for early 3.0 Hunters with Volley & Gorilla pets - broken. Hunters are simply easy to pick up & great in solo PvE environment. They make awesome alts. Hunters have just as many flaws & stereotypes as any other classes.
The reason why druids are so plentiful is their broad-ranging appeal. More than any other class, druid can be tailored to the play-style and interests of the individual player. The perfect example is my house, where my wife & I both play druids. We are night & day in our approach to the game.
Yes, if you put 4 druids in a room and ask them their "role" you will get about 5 answers: trees, boomkins, bears, cats & off-tank. Yes, I think there's a distinction to be made in relation to a bear, cat or off-tank. It's all about skills, preferences & talent specs.
Druids can do too much! Nerf them!
I can't play a tree. I'm an even worse boomkin. My "hybrid" flexibility comes into play when I'm able to battle-res someone, or hot myself up. But a feral's ability to do these things are extremely limited. I don't have int on my gear. My mana-pool is insanely small. I need that mana to shape shift. I'm not wasting it on being your back-up healer.
Feral Druids are too good! Nerf them!
Actually, Feral druids might actually agree with this assessment to a certain extent. That's not a concession, however. No, feral druids just don't want to all be pigeon-holed back into the "off-tank" role all over again. Some of us want to be main tanks or pure DPS. The fact remains that the lines are blurred a little right now. That doesn't mean there should be a nerf but rather a refinement.
Druids and Hybrids are so versatile why bring anything else on a raid? Nerf all Hybrids!
This is one of the stupidest arguments I've heard yet. First off, what kind of bazaaro-world guild are these people running in that they have 25 raid-worthy druids, shaman & paladins? Secondly, how fucking boring would that be? On a lark? Sure! Every night? WTF!
I treat hybrids as a "value-added" element to a raid or 5-man. There are also trade-offs. If I've got a dps'er who's dropping back to heal, then I'm missing their dps. If I've got a healer tanking, I'm fucked! Show me a raid leader who honestly fills more than 2 to 3 slots based on "hybrid flexibility" and I'll show you a moron. Raid leaders will take the best players in the slots they need. Nerf'ing a hybrid because it's not fair for other classes is tantamount to calling for hybrids to be dropped from raiding.
All this brings me back to my other observations. See what you think.
- Blizzard has been deliberately moving Bears to more talent-dependent specs by removing armor bonuses and "forcing" us to have specific talents to compensate. A druid without these key talents can't gear their way out of a problem.
- Blizzard has been deliberately moving all ferals to more rogue-like gear. This makes feral gear drops easier, but has reduced the number of unique options available to us. Gear itemization & enchantment decisions will further move ferals into DPS vs Mitigation.
- Blizzard has made statements about increasing cat dps. Cat swipe was added to bring druids in line with other classes. The next step will probably be a boost to a cat-specific talent. This will further widen (not shrink) the divide between cats & bears.
- Blizzard wants to lower mana regeneration (specifically for healing classes.) The interesting side-effect will be on all hybrids. In Pre-Wrath, a lot of druid gear had broad stats. Ferals didn't want int & spirit but we got them. That's gone. A reduction in mana-regen on an already mana-starved hybrid makes them less versatile.
- Dual Specs are coming. This will be great for transitioning between solo pve/pvp and group/raid environments. The restrictions will be big. It won't be something that raids can exploit. Why is this important?
Put it all together. To balance out a druid imbalance (real or perceived) Blizzard will make our "limited" hybrid effectiveness even more so. The difference between a tanking druid & a Feral DPS druid could become more like the difference between a Protection & Fury Warrior. Only unlike the two warriors, these druids would be using the same talent tree & be dressed in the same gear. Yet one would be a marginal tank & the other a marginal DPS. It's completely opposite what Blizzard claimed they wanted from Wrath, but it's becoming more and more likely.
Is any of this a bad thing? I'm not sure. I'm a 5-man tank. If I got back into raiding full-time, I would probably want to be an off-tank. If the wind really is blowing in the direction I'm seeing, then it wouldn't change the way I do things. In some ways it would be a "fair & just" response to the QQ'ing out there.
There is currently an excessive amount of QQ about "hybrids," specifically druids. There's the post on Tobold's blog about Hybrid Envy that set off an interesting back & forth with Karthis. Or read the comments section below today's WoW insider post about Druid Changes in 3.1. These are not isolated events. I think they represent a potential ill-wind for druids.
First the arguments against druids & their flaws as I currently see them.
There are so many druids right now. They are clearly broken!
This is the same argument that has been made against hunters for years. I also play a hunter. Hunters are not - except for early 3.0 Hunters with Volley & Gorilla pets - broken. Hunters are simply easy to pick up & great in solo PvE environment. They make awesome alts. Hunters have just as many flaws & stereotypes as any other classes.
The reason why druids are so plentiful is their broad-ranging appeal. More than any other class, druid can be tailored to the play-style and interests of the individual player. The perfect example is my house, where my wife & I both play druids. We are night & day in our approach to the game.
Yes, if you put 4 druids in a room and ask them their "role" you will get about 5 answers: trees, boomkins, bears, cats & off-tank. Yes, I think there's a distinction to be made in relation to a bear, cat or off-tank. It's all about skills, preferences & talent specs.
Druids can do too much! Nerf them!
I can't play a tree. I'm an even worse boomkin. My "hybrid" flexibility comes into play when I'm able to battle-res someone, or hot myself up. But a feral's ability to do these things are extremely limited. I don't have int on my gear. My mana-pool is insanely small. I need that mana to shape shift. I'm not wasting it on being your back-up healer.
Feral Druids are too good! Nerf them!
Actually, Feral druids might actually agree with this assessment to a certain extent. That's not a concession, however. No, feral druids just don't want to all be pigeon-holed back into the "off-tank" role all over again. Some of us want to be main tanks or pure DPS. The fact remains that the lines are blurred a little right now. That doesn't mean there should be a nerf but rather a refinement.
Druids and Hybrids are so versatile why bring anything else on a raid? Nerf all Hybrids!
This is one of the stupidest arguments I've heard yet. First off, what kind of bazaaro-world guild are these people running in that they have 25 raid-worthy druids, shaman & paladins? Secondly, how fucking boring would that be? On a lark? Sure! Every night? WTF!
I treat hybrids as a "value-added" element to a raid or 5-man. There are also trade-offs. If I've got a dps'er who's dropping back to heal, then I'm missing their dps. If I've got a healer tanking, I'm fucked! Show me a raid leader who honestly fills more than 2 to 3 slots based on "hybrid flexibility" and I'll show you a moron. Raid leaders will take the best players in the slots they need. Nerf'ing a hybrid because it's not fair for other classes is tantamount to calling for hybrids to be dropped from raiding.
All this brings me back to my other observations. See what you think.
- Blizzard has been deliberately moving Bears to more talent-dependent specs by removing armor bonuses and "forcing" us to have specific talents to compensate. A druid without these key talents can't gear their way out of a problem.
- Blizzard has been deliberately moving all ferals to more rogue-like gear. This makes feral gear drops easier, but has reduced the number of unique options available to us. Gear itemization & enchantment decisions will further move ferals into DPS vs Mitigation.
- Blizzard has made statements about increasing cat dps. Cat swipe was added to bring druids in line with other classes. The next step will probably be a boost to a cat-specific talent. This will further widen (not shrink) the divide between cats & bears.
- Blizzard wants to lower mana regeneration (specifically for healing classes.) The interesting side-effect will be on all hybrids. In Pre-Wrath, a lot of druid gear had broad stats. Ferals didn't want int & spirit but we got them. That's gone. A reduction in mana-regen on an already mana-starved hybrid makes them less versatile.
- Dual Specs are coming. This will be great for transitioning between solo pve/pvp and group/raid environments. The restrictions will be big. It won't be something that raids can exploit. Why is this important?
Put it all together. To balance out a druid imbalance (real or perceived) Blizzard will make our "limited" hybrid effectiveness even more so. The difference between a tanking druid & a Feral DPS druid could become more like the difference between a Protection & Fury Warrior. Only unlike the two warriors, these druids would be using the same talent tree & be dressed in the same gear. Yet one would be a marginal tank & the other a marginal DPS. It's completely opposite what Blizzard claimed they wanted from Wrath, but it's becoming more and more likely.
Is any of this a bad thing? I'm not sure. I'm a 5-man tank. If I got back into raiding full-time, I would probably want to be an off-tank. If the wind really is blowing in the direction I'm seeing, then it wouldn't change the way I do things. In some ways it would be a "fair & just" response to the QQ'ing out there.
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