A few days away from the game can be a dangerous thing; Leaving me to my thoughts about the game and as a result, I can come up with all kinds of crazy ideas. Here are a few of the assorted ideas I've come up with during this holiday break....
- New zone/instance ideas - People are going to laugh when I tell them the origin of this first idea, but what the heck? I had WoW dream the other night where Avouz was trying to battle his way up a mountain. Occurred to me that might make for an interesting outdoor zone, one whose geography was not based on the horizontal, but the vertical. We've already seen this in instances (Kara, UK, DTK, etc) but not outdoors. With flying mounts and phasing, the idea could have a lot of potential.
A great mountain, held against by the forces of light by whatever villain you want to put in it. Quests would allow your faction to advance up the mountain, unlocking new quest hubs and even flight points. Those with flying mounts could do bombing runs on caves higher up to help the advance. Eventually, you'd have to face off with the boss at the very top.
Obviously, it would need fleshed out a bit, but I still think it's an intriguing concept.
I've also been thinking about a truly underwater instance. BFD was cool, but only small portions of it are actually underwater. I'm thinking one where only a very small portion of it is above, probably as little rest spots to allow casters to eat/drink. Put Naga or Murlocs as the villain. You'd have to find a way to give parties water-breathing for it to work (outside of having specific classes to cast those spells, which Blizz now wants to avoid.)
- Legacy items - One of the coolest ideas Blizz has implemented in Wrath are the legacy items, items that are bound-to-account and scale with level. It occurs to me that this might be the way to go to reward those players who have gone the distance in the past to get one of those rare and near impossible items in Classic Wow.
I'm talking Thunderfury, Quel'Serrar, Chromie's quests for armor, the lvl 60 hunter bow, Anathema/Benediction, and others . Remember all those? Obtaining any one of these items put you in the elite. They were not easy to get, even if you got the necessary drops. There was either a huge and difficult quest chain that followed after, or you were forced to farm incredibly rare items like Elementium, Blood of Heroes, or Abomination stitching, or both.
The release of TBC made all these items nearly obsolete, which I'm sure was frustrating for folks who actually put forth the effort to obtain them. The solution: make them scalable like the new legacy items. Given that the legacy items are roughly equal to a blue of their level, it's not likely they'll trump epic drops from the later Wrath dungeons, but you'd still get to see the fruits of your efforts for a time. Might even give folks a reason to go back and do those quests again, keeping some of the old content still valid.
What do folks think? Is Nord off his rocker or are these actually some pretty good ideas? Comments/criticism welcome.