So I've decided that I've been out of the arcane biz too long. With the recent patch, arcane got much love much of it in the form of a really uber new glyph and some of it in the form of a nice exploitable bug. (the bug vs feature issue is a whole other post) Seeing as I really haven't enjoied the "You must be Frostfire" way that mages have been so far in WotLK, this seemed like a perfect opportunity to try out the ole Arcane spec again.
The spec is what I remember Arcane being in the past. Dynamic and flexible. Insane DPS at completely unsustainable DPM. However, I kind of noticed today that I (and many others) had really approached this spec like it's another fire spec. Find the right rotation and work it to death. (In this case it was AB->AB->AB->AM->ABar) I tried it and was surprised that I wasn't having mana issues. I mean not even close to having mana issues. So I dropped my glyph of Mage armor and switched to Glyph of Molten Armor. No mana issues so why not get 5% more Crit? Makes Sense? Right?
Well maybe to a Fire mage, but to an Arcane mage, that is just the wrong way of thinking. If you have more mana, cast a more mana intensive cycle. Mage armor (Glyphed)_gives me between 400-500 additional MP5. Molten armor (Glyphed) is 5% crit or 230 crit rating. Form a gear standpoint, 450 MP5 is worth TONS more than 230 crit rating. And with Arcane, you can take advantage of that extra mana and convert it into damage.
To be honest I'm kind of embarrassed at myself. I should have been thinking like this all along. I'm really looking forward to exploring Arcane in more depth in the next few weeks. It's nice to come home again, even if it does mean I have to actually think.